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Console price drops at this time of year aren’t uncommon, but usually they are announced on the E3 stage. Microsoft decided to move two weeks early, chopping another $50 off the price of the Xbox One.
The news comes as rumors about two different Xbox One revisions continue to make the rounds. One new hardware configuration, allegedly due this year, is a “slim” version of the currently bulky Xbox One. Form factor updates are common during a console cycle.
The other piece of the rumor is a major feature update supposedly coming in 2017. The console, supposedly being developed under the “Scorpio” code name, is reported to feature an upgraded GPU with possible Oculus Rift support.
At the same time, rumors about Sony’s plans for the future have been hinted at. The company is also said to be preparing a major feature revision in a new model codenamed “Neo.”
Whether either of these upgraded designs will be unveiled at E3 is only in the realm of speculation right now. We’ll know for certain in two weeks.
A pre-E3 price cut lends credence to a new model being unveiled at the show. This will clear inventory for those that have been sitting on the sidelines before giving people concrete reason to hold off for a newer model.
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No Man’s Sky saw a delay recently pushing the game back from its original June 21 release date to August 9. It’s fitting then that its soundtrack has also been shifted to coincide with the game’s new date. The game’s music is being created by band 65daysofstatic, who we spoke to when No Man’s Sky was on our cover back in December of 2014. Ahead of the release of the game’s soundtrack, which you can get here, we spoke with 65daysofstatic’s Paul Wolinski, who plays piano, guitar, and also programs for the band about what has changed since last time we spoke, and what it’s like to create music for one of the most anticipated games of the last few years.
Game Informer: What was the biggest unexpected challenge that you encountered since we last spoke in December 2014?
Paul Wolinski: Time? 65’s perception of time is a bit fuzzy at the best of times, but it feels like we entered some kind of alternate temporality that speeds up and slows down with very little warning. I imagine it like with the Hello Games studio as the epicentre of an earthquake. And from time to time they go into ‘crunch mode’ or ‘insanity mode’ or whatever they call it. And we are somewhere out at the edges, so when the tremors hit us they are a lot less powerful, but still pretty crazy, and suddenly it feels like there is more to do than is possible in the time you have to do it. But if that was hard work and high pressure for us, then I can’t even begin to imagine how Hello Games have been pulling it off. But they appear to be.
There have been many other challenges too, but I don’t think they were particularly unexpected.
How has this project changed the popularity of the band?
Don’t know yet. I suppose we will see when we start touring. Apart from going out to play live shows, everything about being in a band is always pretty nebulous. It’s mostly just the four of us in a room by ourselves, hitting various instruments, hoping to make something that will be somehow useful to people other than just us. Eventually, we put out a record, then go on tour to find out if it worked.
This project differs in a lot of ways to a usual 65 record, and of course our big hope is that a lot more people hear and enjoy our music because of No Man’s Sky. But right now, as I type, it feels like all of this remains to be seen. Although Supermoon has had a fantastic reception, which is great. All I know for sure is that we are happy with the record we have made, and can’t wait to get back on the road to start playing it to as many people as possible.
Is Sean Murray really that humble? Or is he a closet egomaniac?
We have several theories about this:
- We live in a simulated universe that has gone off the rails. Sean is an avatar who has been injected into society by the univerrse admin to pull us back from the brink.
- Sean does not exist. He is Half Life 3 become sentient.
- Sean and the whole No Man’s Sky project is just viral marketing for an as-yet unannounced new JJ Abrams movie.
- Sean is a great guy who has been working really hard for several years on a project really close to his heart, who has been elevated to a weird level of celebrity because of the nature of his chosen medium and the associated hype and most likely he really just wants to be left alone to make sure he maintains creative control over his vision.
I’m leaning to the simulated universe one, personally.
Have you had a chance to play the game?
Not really. We played for a few minutes recently to hear how some of our music was responding to the environment. We couldn’t mine enough resources to fix our ship before we got killed by some kind of space dinosaur, so we didn’t actually manage to leave the planet we started on.
Were you surprised by the scope of the game?
Well, we know what the scope of the game was going in, so to say it was a surprise wouldn’t really be accurate. It’s still amazing to us that they’ve pulled it off though.
And although the process has taken longer than we expected, this too wasn’t entirely unanticipated. The confusion for us has really just been that we are usually in control of our own timeline, because normally our albums are standalone pieces of work. Being a subset of the No Man’s Sky project means that we need to work to their schedule, and that’s not a problem.
That being said, we are very much looking forward to being able to release all this music and get back out on the road to support it.
For more from Paul Wolinski on creating No Man’s Sky music, including some of his favorite game soundtracks, head to page two. For all our features from when No Man’s Sky appeared on our cover, click the banner below.